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History of Tower Defense games

Currently, one of the most anticipated and discussed flash game series in the world is undoubtedly Gemcraft. In recent years, tower defense games have become immensely popular and the end of the craze is not in sight. Let’s take a look at the origin of these games and find out which games have contributed to the genre’s current success.

For those who are not familiar, tower defense or just TD is a subgenre of real time strategy computer games like Starcraft. The goal of the player is to try and prevent enemies from crossing the map by building towers that shoot at them and damage them as they pass nearby. Enemies and towers usually have varying abilities and costs and these get better and higher as the game progresses. When an enemy is defeated, the player earns money or points, which are used to buy or upgrade towers. The choice and positioning of towers is the essential strategy of the game. Enemies usually pass through a maze that allows the player to strategically place towers, but there are also versions of the game in which the user must create the labyrinth by from its own towers, such as Desktop Tower Defense. Some versions are a hybrid of these two types, with predefined paths that can be altered to some extent by tower placement.

Tower defense has its roots in the classic Rampart strategy, a 1990 arcade game. The game consisted of defending a castle by placing cannons and making repairs between multiple rounds of attacks. Its success has resulted in the game being ported to a number of platforms including Super NES, Game Boy, PlayStation 2, Xbox, Gamecube and most recently the PlayStation Network to deliver multiplayer action. At the start of the new millennium, tower defense games began to appear in user-created maps for Starcraft, Age of Empires II, and Warcraft III. Using buildings or defensive units as towers, these custom maps filled lobbies online.

Eventually, independent game developers began using Adobe Flash to create stand-alone tower defense browser games, which led to the influential release of Desktop Tower Defense in March 2007. Hundreds of themes and gameplay variations have emerged. been tested in recent years, including space. and medieval settings. Child-friendly versions appeared where players popped balloons or protected a picnic from ants. Protector came out in late 2007 and was immediately ranked among the top, offering specialization courses and upgrades. More recently, Gemcraft has taken the crown by offering a new twist to gameplay, the ability to combine turns.

The future looks bright for this genre and upcoming titles such as Gemcraft Chapter Two and Bloons Tower Defense 6 will surely raise the bar even higher.

Source by David Soos

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